خضری، فریدون، قادری، مصطفی، و عبداللهی، فردین. (1399). طراحی الگوی مطلوب مهارتهای زندگی مقطع متوسطه مراکز استعدادهای درخشان. فصلنامه علمی مدیریت مدرسه، 8(1)، 370-395.
روشنیان رامین، محسن. (1398). تدوین و اعتبار یابی الگوی طراحی بازیهای رایانهای آموزشی و تأثیر آن بر خلاقیت دانشآموزان دوره دوم ابتدایی. رساله دکتری. گروه تکنولوژی آموزشی. دانشکده روانشناسی و علوم تربیتی. دانشگاه علامه طباطبائی.
مایر، ریچارد. (1398). بازیهای رایانهای برای یادگیری رویکرد مبتنی بر شواهد. ترجمه فاطمه جعفرخانی. تهران: انتشارات دانشگاه علامه طباطبائی.
مهرابی کوشکی، مرجان. (1397). طراحی بازی برای تقویت روحیهی کار تیمی در کودکان. پایاننامه کارشناسی ارشد. گروه طراحی صنعتی. دانشکده هنر. دانشگاه الزهرا.
نیلی احمدآبادی، محمدرضا، و فتاحی، زهرا. (1398). بررسی مبانی نظری و پژوهشی طراحی الگوی آموزشی محیط یادگیری غنیشده با بازیهای دیجیتالی آموزشی.
مطالعات روانشناسی و علوم تربیتی، 5(2)، 133-150.
Cela-Ranilla, J. M., Esteve-Mon, F. M., Esteve-González, V., & Gisbert-Cervera, M. (2014). Developing self-management and teamwork using digital games in 3D simulations. Australasian Journal of Educational Technology, 30(6). 634-651. https://doi.org/10.14742/ajet.754
de Prada Creo, E., Mareque, M., & Portela-Pino, I. (2021). The acquisition of teamwork skills in university students through extra-curricular activities. Education+ Training, 63(2), 165-181.
Fang, M., Tapalova, O., Zhiyenbayeva, N., & Kozlovskaya, S. (2022). Impact of digital game-based learning on the social competence and behavior of preschoolers. Education and Information Technologies. 27. 3065-3078. https://doi.org/10.1007/s10639-021-10737-3
Garcia, I., Pacheco, C., Méndez, F., & Calvo‐Manzano, J. A. (2020). The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review. Computer Applications in Engineering Education, 28(5), 1327-1354.
Ghasemi Samani, M., Zarei Zavarki, E., Sharifi Darvandi, P., & Delavar, A. (2022). Designing and validating an educational model based on collaborative learning in a computer game environment for high-functioning autistic students. Exceptional Individuals Psychology, 12(45), 221–249. https://doi.org/10.22054/jpe.2021.58523.2277 [In Persian]
Hamidzadeh, N., Kashani Vahid, L., Moradi, H., & Vakili, S. (2020). The effectiveness of the computer game "Galaxy of Emotions" on the social skills of children with oppositional defiant disorder. Empowerment of Exceptional Children Journal, 1(33), 87–99. https://doi.org/10.22034/ceciranj.2020.203372.1283 [In Persian]
Jamebozorg, Z., Jafarkhani, F., Salimi, M., & Brahman, M. (2017) Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students. Int J Pediatr. 5(12). 6231-6243. https://doi.org/10.22038/ijp.2017.23812.2033
Janani, N., & Fallah, M. (2022). Learning Teamwork via Computer Games: A Phenomenological Approach. Journal of Human Resource Management, 12(3), 115-128.
Kalmpourtzis, G. (2018). Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences. AK Peters/CRC Press. https://doi.org/10.1201/9781315208794
Khezri, F., Ghadiri, M., & Abdollahi, F. (2020). Designing the optimal model of life skills for the high school gifted centers. School Management Quarterly, 8(1), 370–395. [In Persian]
Marlow, Sh. L., Salas, E., Landon, L. B., & Presnell, B. (2016). Eliciting teamwork with game attributes: A systematic review and research agenda. Computers in Human Behavior. 55(A). 413-423. https://doi.org/10.1016/j.chb.2015.09.028
Martín-Hernández, P., Gil-Lacruz, M., Gil-Lacruz, A. I., Azkue-Beteta, J. L., Lira, E. M., & Cantarero, L. (2021). Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL). Sustainability, 13(24), 13573.
Mayer, R. (2019). Computer games for learning: An evidence-based approach. (F. Jafarakhani, Trans.). Tehran: Allameh Tabataba’i University Press. (Original work published in English). [In Persian]
Mehrabi Koushki, M. (2018). Designing a game to strengthen teamwork skills in children. Master’s thesis, Department of Industrial Design, Faculty of Art, Alzahra University. [In Persian]
Nazerzadeh Zare, M. (2022). Teamwork in the university system: Identifying its challenges in academic activities of students. Management and Planning in Educational Systems, 15(1), 303–332. https://doi.org/10.52547/MPES.15.1.229 [In Persian]
Nili Ahmadabadi, M. R., & Fattahi, Z. (2019). Investigating theoretical and research foundations of designing an educational model for digital game-based learning environments. Studies in Psychology and Educational Sciences, 5(2), 133–150. [In Persian]
Noroozi, O., Dehghanzadeh, H., & Talaee, E. (2020). A systematic review on the impacts of game-based learning on argumentation skills. Entertainment Computing, 35, 100369.
Plass, J. L., Mayer, R. E., & Homer, B. D. (Eds.). (2020). Handbook of game-based learning. Mit Press. https://mitpress.mit.edu/9780262356541/handbook-of-game-based-learning/
Pourroostaei Ardakani, S., & Esmaeili Ghojar, S. (2019). The impact of multi-user online educational games on students’ social skills and cognitive abilities. Journal of Educational Psychology, 15(51), 211–230. https://doi.org/10.22054/jep.2019.38724.2537 [In Persian]
Riivari, E., Kivijärvi, M., & Lämsä, A. M. (2021). Learning teamwork through a computer game: for the sake of performance or collaborative learning?. Educational technology research and development, 69, 1753-1771.
Roshanyan Ramin, M. (2019). Developing and validating a design model for educational computer games and its effect on the creativity of second-grade elementary students. Doctoral dissertation, Department of Educational Technology, Faculty of Psychology and Educational Sciences, Allameh Tabataba’i University. [In Persian]
Sharifi Asl, E., & Asadian, S. (2015). Educational model: A tool for enhancing problem-solving skills and teamwork among students in science courses. Educational Technology Research Journal, 10(1), 43–54. https://doi.org/10.22061/tej.2015.437 [In Persian]
Tessier, V. (2021). A model for learning teamwork skills. In DS 110: Proceedings of the 23rd International Conference on Engineering and Product Design Education (E&PDE 2021), VIA Design, VIA University in Herning, Denmark. 9th-10th September 2021.
Wang, L. H., Chen, B., Hwang, G. J., Guan, J. Q., & Wang, Y. Q. (2022). Efects of digital game-based STEM education on students’ learning achievement: a meta-analysis. International Journal of STEM Education. 9(26). 1-13. https://doi.org/10.1186/s40594-022-00344-0
Xu, Z., Chen, Z., Eutsler, L., Geng, Z., & Kogut, A. (2020). A scoping review of digital game-based technology on English language learning. Educational Technology Research and Development, 68, 877-904.